I'm not sure of where things should be at performance-wise, but throughout the first building while running around the rooms and corridors I get: Very graphically intensive game, and I don't have the bleeding-edge latest and greatest hardware. I don't remember what it is supposed to do, but I'm fairly sure it's not that! xD
Revert back to dying light 1.12 windows 10 steam update#
I assume the game was uncompressing files, but a loading progress bar would be a good idea! xD Subsequent loads are fine though! The other thing I noticed is there are no moving mouthes during dialogue but I assume that is coming in an update or is that how they made it? Finally, the survival sense makes giant yellow polygons appear around items you can get. So far the three major things I've noticed after an hour of play was a long first-time game load at the initial black screen. My review so far is a fairly positive one! I haven't found an answer yet as to if their mouths are supposed to be moving yet though, so that might be a bug too.
Aside from the lower-than-wanted FPS, totally stable for me and only the minor yellow polygons around items when using your sense skill bug is really the main bug thus far. Performance patches would turn this into a really great game I think, I'm definitely enjoying it so far. Again, not the 60+ FPS everyone including you would LIKE, but, even before the patches come, I'm going to be playing it, I'm enjoying the game! :D xD I expect he'll get around 30-45 FPS or so outside but I will report back when I find out. My mate's GTX 780 Ti will no doubt fair quite a bit better. It's just at that tipping point I guess where if it were lower, I would definitely start cursing it as well. It is a beautiful game so I'm sure it is fairly demanding, but I hope there are optimizations to be made.īut in all honesty, and as I said in my review, it is playable for me and I did not mind or have trouble with killing a bunch of zombies outside and running around outside.
With the number of people complaining I assume they will, I'm just unsure about how much improvement we'll see until it happens. I can understand that, and I definitely hope they release some performance patches for it so it will improve things. Linux Gamers Group: Matrix Space / home room.Lots of useful information can be found in our wiki: We know spam when we see it and will delete it. This means things like repetitious posting of similar content, low-effort posts/memes and misleading/exaggerated titles on link posts. We all need to support each other to help GNU/Linux gaming grow. If it's a link post, think about writing a comment to tell us more - the more you engage with us, the more we like it. If you've ported your game to Linux or created some GNU/Linux-gaming-related content (reviews, videos, articles) then, so long as you're willing to engage with the community, please post it here. Remember you are talking to another human being.ĭevs and content producers. Heated discussions are fine, unwarranted insults are not. Please mark "standalone" tech-support requests as support request and re-flair them as answered if an answer has been found (even if it was "this can't be done"). This wiki page can help you gather system information. What exactly did you do, and how, and with what version of what? How have you tried to troubleshoot the problem? Vague, low-effort tech-support requests may get removed. Include relevant details like logs, terminal output, system information. Tech-support requests posted outside the Weekly Tech-Support Thread should be of general interest. It is not (primarily) a tech-support forum. r/Linux_Gaming is for informative and interesting gaming content, news and discussions.